Market Opportunity
1
Gamers
Gamers feel and experience barriers to games when blockchain is at the forefront of access. They become disinterested.
2
Studios
Their games are not being seen or accessed by gamers
3
Audience
Too many game assets being minted by investors, not players. Game Realm will change that dynamic
1
Accessibility
Simple and familiar platform UI with gaming at the forefront and blockchain in the background
2
Subscription
No minting, no rentals. A subscription model that works and is familiar to end users
3
Support
Studios will see more daily active users for their games and will receive some of the revenue based on the usage of their assets on the Game Realm platform.
Game Realm Service
Simplistic Design
Easy Interface
Familiar Experience
Extensive Web3 Technology
Made For Gamers
Digital Asset Rental Market
Outlines the current state of the market based upon figures from 2023.
21.3 Billion
Total Average Market (TAM)
33.7%
Growing at a CAGR of 33.7%
1.27B
Profit Made From Rental Market
Competitive
Advantages
Ease Of Use
A simple, familiar user interface gamers will recognize and interact with instinctively.
Familiar Model
Subscription model with which users will be familiar and comfortable. "The Netflix for Web3 Gaming".
Studio Gains
Connecting gamers directly to Web3 games and delivering an additional revenue stream.
Gamer Centric
Focus on the gamer, not the assets, Blockchain etc. Sole focus on the gamer interacting and playing the studio’s game.
3
Adaptation
Competitor Approach
2
Go To Market
Simplicity will be at the core of the user experience. No tokens, no minting, no staking...just gaming
1
Disrupt
Game Realm will be a landmark addition to the industry brdging Web2 & Web3 by aligning games and gamers
We want gamers to be happy & to enjoy the Web3 experience. We'll add features that connect gamers with guilds, game discussions, to provide focus to Game Realm.
Business Model
Users pay a monthly subscription using their debit/credit card. Payment will convert to USDC on the platform and a wallet will be created for the user. Three subscription models will be availalable including Basic, Premium and Family plans.
Studios will provide game assets to Game Realm and earn a share of a revenue pool each month based on their games asset usage
Ad revenue which will be placed on homepage and within Basic subscription UI screens. Games studios may choose to purchase packages which highlight their title within the Game Realm platform.
4
Simple Mechanics
2
Advertise
Assets advertised and available to subscribers dependent on level of subscription (Premium, Family or Basic)
Return
Asset is returned to available asset pool where another user can check out the Asset.
1
3
Asset Supply
Studios to supply assets or Game Realm to acquire through own resources.
Play
Users obtain Asset for fixed "rental" period in which the asset is delegated to their connected wallet. User cannot check out another game asset until the chosen rental time has expired or until they press the "return" button.
Stage 2 App
Q4 2024
Future Roadmap
Concept App
Live App
2K+ Users
Q2 2024
Q3 2024
Q1 2024