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Game Realm

WhitePaper

www.gamerealm.gg

hello@Gamerealm.gg

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Market Opportunity

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1

Gamers

Gamers feel and experience ​barriers to games when ​blockchain is at the forefront ​of access. They become ​disinterested.

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Studios

Their games are not being ​seen or accessed by ​gamers

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Audience

Too many game assets ​being minted by investors, ​not players. Game Realm ​will change that dynamic

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1

Accessibility

Simple and familiar platform UI with ​gaming at the forefront and blockchain ​in the background

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Subscription

No minting, no rentals. A subscription ​model that works and is familiar to end ​users

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Support

Studios will see more daily active users ​for their games and will receive some of ​the revenue based on the usage of their ​assets on the Game Realm platform.

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Game Realm Service

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Simplistic Design


Easy Interface


Familiar Experience


Extensive Web3 Technology


Made For Gamers

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Digital ​Asset Rental ​Market

Outlines the current state of the market ​based upon figures from 2023.

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21.3 Billion

Total Average Market (TAM)

33.7%

Growing at a CAGR of 33.7%

1.27B

Profit Made From Rental Market

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Competitive

Advantages

Ease Of Use

A simple, familiar user ​interface gamers will ​recognize and interact ​with instinctively.

Familiar Model

Subscription model with ​which users will be ​familiar and comfortable. ​"The Netflix for Web3 ​Gaming".

Studio Gains

Connecting gamers ​directly to Web3 games ​and delivering an ​additional revenue ​stream.

Gamer Centric

Focus on the gamer, not ​the assets, Blockchain ​etc. Sole focus on the ​gamer interacting and ​playing the studio’s ​game.

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3

Adaptation

Competitor Approach

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Go To Market

Simplicity will be at the ​core of the user ​experience. No tokens, no ​minting, no staking...just ​gaming

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Disrupt

Game Realm will be a ​landmark addition to the ​industry brdging Web2 & ​Web3 by aligning games ​and gamers

We want gamers to be happy ​& to enjoy the Web3 ​experience. We'll add features ​that connect gamers with ​guilds, game discussions, to ​provide focus to Game Realm.

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Business Model

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Users pay a monthly subscription using ​their debit/credit card. Payment will ​convert to USDC on the platform and a ​wallet will be created for the user. Three ​subscription models will be availalable ​including Basic, Premium and Family plans.

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Studios will provide game assets to Game ​Realm and earn a share of a revenue pool ​each month based on their games asset ​usage

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Ad revenue which will be placed on ​homepage and within Basic subscription UI ​screens. Games studios may choose to ​purchase packages which highlight their ​title within the Game Realm platform.

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Simple Mechanics

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Advertise

Assets advertised and ​available to subscribers ​dependent on level of ​subscription (Premium, ​Family or Basic)

Return

Asset is returned to ​available asset pool where ​another user can check out ​the Asset.

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Asset Supply

Studios to supply assets or ​Game Realm to acquire ​through own resources.

Play

Users obtain Asset for fixed ​"rental" period in which the ​asset is delegated to their ​connected wallet. User cannot ​check out another game asset ​until the chosen rental time has ​expired or until they press the ​"return" button.

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Stage 2 App

Q4 2024

Future Roadmap

Concept App

Live App

2K+ Users

Q2 2024

Q3 2024

Q1 2024

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The Team

Scott ​Lilliston

Co-Founder

Mark ​Sturman

Co-Founder

TBC

TBC

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